Raffaele Galli's profile

Nevada // Full CGI Set


This project is set in the Nevada desert (USA). 
Mountains and terrains were modeled in WorldCreator 24 starting from realworld heightmaps, then edited with erosion simulation processes. Assets and textures come from Quixel Megascan. 
This project also sees the integration of AI (Stable Diffusion/Automatic1111/ControlNet) into the workflow which allowed the addition of details to the background.

Software: 3dsmax+Corona/WorldCreator24/Stable Diffusion
Textures: Quixel Megascan/WorldCreator24









Nevada // Full CGI Set
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Nevada // Full CGI Set

Published: